Disco Elysium: Take on La Responsabilite - walkthrough (2024)

Take on La Responsabilite is a political quest associated with the moralists in Disco Elysium. From this walkthrough page you will learn where the person with technical knowledge is, how to get a transceiver, how to build a large antenna and how to make contact with the Coalition's Archer ship.

Last update: 12 August 2024

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Take on La Responsabilite is one of the political quests in Disco Elysium. This walkthrough explains how to start the moralists quest, how to ask Sunday Friend for help, where you'll find people with technical knowledge, how to get the best transceiver, where to build the antenna and how to contact the Coalition (the Archer airship).

  • Unlocking the task
  • Finding Sunday Friend and forming a committee of moralists
  • Finding a person with technical knowledge and a place for the big antenna
  • Finding a working transceiver
  • Contacting the Coalition Archer airship
  • Choosing the ending

Unlocking the task

Disco Elysium: Take on La Responsabilite - walkthrough (1)

This is a political quest related to moralism - try to choose moralist dialogue options as much as possible (your partner Kim is a moralist too).

When you go to sleep at the end of the 3rd day, you will hear your inner voice. Select the dialogue option: we're making progress. Measured, steady progress. After waking up at the beginning of the 4th day, accept the thought - this is the only opportunity to start this quest.

Finding Sunday Friend and forming a committee of moralists

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Talk to your partner - while talking to Kim, you need to bring up responsibility. Kim will suggest you contact Sunday Friend.

If you have not met the Sunday Friend before, the detectives will not know him yet and you will only receive a general hint from Kim. Then you must first complete the overdue side quest Interview the Sunday Friend.

Disco Elysium: Take on La Responsabilite - walkthrough (3)

Visit the cafe in Whirling-in-Rags. There you will meet the smoker on the balcony. You need to him about finding Sunday Friend and forming a committee of moralists.

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You'll learn that you need to look for Sunday Friend on the coast. Head to the western end of the map, where you previously met cryptozoologists from the Find Morell, the Cryptozoologist task.

Go south first along the western coastline. Then turn east. You have to go around the big building starting from the south (screenshot 1). Continue east to meet Sunday Friend (a man in a white shirt with a tie - screenshot 2).

During the conversation with Sunday Friend, bring up the topic of the committee of moralists and you will learn about the possibility to contact the Archer airship belonging to the Coalition.

Finding a person with technical knowledge and a place for the big antenna

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Now deal with the church/ravers storyline. Complete the quest Help Ravers start a nightclub. The following people have the necessary technical knowledge:

  1. Soona - if you have completed her quest Help Soona with her project and have not evicted her from the church;
  2. Noik - if you have completed his quest Sync the sines with Noid and haven't gotten rid of ravers.

Passing the Conceptualization skill check is required. Besides, you should choose a roundabout as the spot to build the antenna. It will be a small square in the eastern Martinaise (the one with a horse statue).

Finding a working transceiver

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The best transceiver can be obtained at the harbor secretariat in eastern Martinaise, i.e. the room west of the large balcony where Measurehead is. Examine the radio in the room shown in the screenshot. Thanks to it, you'll get a working transceiver.

Optionally, you can purchase a transceiver at Roy's pawnshop (and spend as much as 120 reál) or break into a FALN truck from The Jam Mystery quest. Both of these devices are inferior in quality and can make the future skill checks more difficult.

Regardless of which transceiver you have acquired, return the device to Soona or Noik.

Save the game before confirming readiness for the last step - you will move to a new location and there will be new challenging skill checks to pass (it is worth increasing your skills with the Interfacing and Empathy items). In addition, regenerate your health and morale bars because there is a risk of losing points in the final part of the quest.

Contacting the Coalition Archer airship

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You will be moved near the big antenna, which has been built at the roundabout in eastern Martinaise. Soona will have trouble making contact with the Coalition and you'll have to climb to the top of the antenna.

When climbing, there will be a difficult Interfacing skill check. Passing it will improve the antenna signal, while failing it will cause the statue's head to fall off and the signal to deteriorate. However, this will not negate the chances of completing the task.

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You will make contact with the Archer airship. The maximum length of the call depends on the strength of the antenna signal. It is best to focus on completing the quest, because if you lose contact, it cannot be reestablished.

Pass the Empathy skill check to convince the other side that you need to talk to the Coalition. Your chances will be increased by the right items of clothing, being sober and discovering an anomaly (Pale) earlier.

Choosing the ending

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Passing it will cause Harry to send a warning to the Coalition about the situation in Martinaise and the need to intervene. You can explain this in detail by talking about the activities of Wild Pines and the Union. The most important is the topic about entroponetic phenomena - you can reveal their existence or keep it to yourself.

Talking about the phenomena is possible only if you know about the so-called Pale - you need to have completed the side quest Talk to Joyce about the Pale without Kim.

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If you told about the phenomena and described them (external, gradient), then you can confirm the desire to evacuate on board the airship (screenshot above). You will end the game at this point and return to the main menu. You will also receive the Committee of la Responsabilite achievement.

If you don't talk about the phenomena, don't convince the Coalition ship or you refuse to evacuate, then Harry will achieve nothing. The hero will climb down and the game will continue. The rewards for completing the quest are 35 XP and the opportunity to grab a headwear.

Disco Elysium: Take on La Responsabilite - walkthrough (2024)

FAQs

Can you finish Disco Elysium in one day? ›

How Long Does Disco Elysium Take To Finish? Unfortunately, there is no specific length of time to beat Disco Elysium, since it can be approached in all sorts of ways. At any given time players can miss out on optional quests on a specific day, or finish the main quest before reaching other mysteries within the game.

Can you fail Disco Elysium? ›

There are two checks in Disco Elysium that are hard-coded to fail. One can be found along the coast on the other side of the river. It's a door that Kim thinks leads to a wartime supply depot.

Is there a way to avoid the shootout Disco Elysium? ›

If Harry attempts to tell Kortenaer that the Wild Pines rep, Joyce, does not approve of the tribunal, Shanky will run from the fight. If he doesn't, he will be shot and die from his injuries.

What happens if you take drugs in Disco Elysium? ›

In Disco Elysium, your initial Stats decide how many points you can put in the Skills under them. Because drugs (temporarily) raise your main Stat, they also raise your learning caps. When the effect wears off, you get to keep the point you put into your Skill.

How many endings does Disco Elysium have? ›

There are six possible endings in Disco Elysium, two of which are only minor variations on other endings. These endings can be understood in Bodi and Thon's terms as prototypical narrative components: in-game cut scenes resulting from the complex series of player choices made throughout the game.

Is there a limited number of days in Disco Elysium? ›

How Many Days Are There in Disco Elysium? In total, Disco Elysium has ten playable days, with each day offering new things to do, new areas to explore, more characters to interact with, and much more. You don't need all ten days though, since the main quest can be completed by Day 5 in some cases.

Should I talk to everyone in Disco Elysium? ›

Importantly, though, there is no single, or "right," way to play through the multilinear narrative of Disco Elysium. Every dialogue choice a player makes unpredictably affects the future, making certain paths possible, and others highly improbable.

Is it possible to run out of time in Disco Elysium? ›

There are no timed quests in Disco Elysium. The clock symbol next to a task in your journal does not mean it's “timed”. That is: do it by a certain time, or you will never get to do it. Rather, it means this task can only be done at after a certain time of day: after 21.00, after 23.00 etc.

How long does it take to 100 Disco Elysium? ›

If you're a gamer that strives to see all aspects of the game, you are likely to spend around 46½ Hours to obtain 100% completion.

Can you shoot Cuno Disco Elysium? ›

When attempting to shoot down the hanged man's body, there is an option to point the gun at Cunoesse. You can even choose to kill Cunoesse if you want, which will lead to a unique game over screen.

Should I report my gun missing Disco Elysium? ›

Note that although you can report the missing items, you don't need to report it if you're role-playing a character that wants to save face with his district. It's possible to find your gun without reporting it missing first. For more side quest guides, please see the Side Quests page of the wiki.

Is it possible to dodge the second shot in Disco Elysium? ›

The first, yes, the second, no. The second one is one of the literally impossible checks that will always fail.

Who killed the victim in Disco Elysium? ›

Iosef reveals that he shot Lely with his sniper rifle in a fit of anger and jealousy; his motivations were born out of his bitterness towards the capitalist system Lely represented, as well as sexual envy for Klaasje. The detectives arrest him for the murder.

What happens if you let Ruby go Disco Elysium? ›

You can also let her go after exhausting all the options. Kim will actually agree that this was a good decision - and most importantly, you'll get new clues that show Klaasje is just manipulating you. Read Ruby's Journal once you're done, then make your way back to the Whirling-in-Rags.

Are alcohol buffs permanent Disco Elysium? ›

Alcohol. Goracy's Brew once permanently raised the base score for Physique, but was patched to raise it temporarily like other alcohol instead.

How quickly can you finish Disco Elysium? ›

What kind of cop you are — is up to you. How long is Disco Elysium? When focusing on the main objectives, Disco Elysium is about 23½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 46½ Hours to obtain 100% completion.

How many days do you have to solve Disco Elysium? ›

In total, there are ten days you can play in Disco Elysium, and each of those days holds new things for you to find, including new areas, new characters, and new hints to take you closer to a conclusion.

What is the fastest way to pass time Disco Elysium? ›

Reading books is the main and the best way of enforcing passage of time. The easiest way of getting a book is visiting the bookstore - it is found west of Whirling-in-Rags, the hostel where you've begun the game. The store is open for business during daylight hours.

How do you skip a day in Disco Elysium? ›

There's also a book in the harbour office (in the couch I guess). You can read those and the cases in your ledger (from the trash) over and over again to skip time if you really need to.

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